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Add more abilities in the sample
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayModMagnitudeCalculation.h"
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#include "GameplayEffectTypes.h"
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#include "CogSampleModifierCalculation_Cooldown.generated.h"
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UCLASS(BlueprintType, Blueprintable)
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class UCogSampleModifierCalculation_Cooldown : public UGameplayModMagnitudeCalculation
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{
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GENERATED_BODY()
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public:
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UCogSampleModifierCalculation_Cooldown();
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float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;
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private:
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FGameplayEffectAttributeCaptureDefinition CooldownReductionDef;
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};
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