Add more abilities in the sample

This commit is contained in:
Arnaud Jamin
2023-10-05 16:57:43 -04:00
parent e952256b98
commit 25f2e06400
83 changed files with 966 additions and 356 deletions
@@ -0,0 +1,22 @@
#pragma once
#include "CoreMinimal.h"
#include "GameplayModMagnitudeCalculation.h"
#include "GameplayEffectTypes.h"
#include "CogSampleModifierCalculation_Cooldown.generated.h"
UCLASS(BlueprintType, Blueprintable)
class UCogSampleModifierCalculation_Cooldown : public UGameplayModMagnitudeCalculation
{
GENERATED_BODY()
public:
UCogSampleModifierCalculation_Cooldown();
float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;
private:
FGameplayEffectAttributeCaptureDefinition CooldownReductionDef;
};