From 1f5479ae2b2a7eb91ac5f7db8d3ddfc112898e6e Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Thu, 6 Feb 2025 01:16:29 -0500 Subject: [PATCH] Update README.md --- README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8c4d8e2..075d769 100644 --- a/README.md +++ b/README.md @@ -59,12 +59,15 @@ Displays the blackboard of the selected actor. ### Cheats Used to apply cheats to the selected actor. -![Cheats](https://github.com/arnaud-jamin/Cog/assets/13844285/b7b89635-7924-49b7-98c0-311199947dfc) -- The cheats are gameplay effects configured in a data asset. +![Cheats](https://github.com/user-attachments/assets/e3bbf157-904f-40e9-a0bf-e8152ff24af4) +- Cheats replicated to the game server to be executed. - Key modifiers can be used to change which actor should be affected by the cheat: - `[CTRL]` Apply the cheat to the controlled actor - `[ALT]` Apply the cheat to the allies of the selected actor - `[SHIFT]` Apply the cheat to the enemies of the selected actor +- Cheats can be defined in a Data Asset. Cog provide two default cheat execution (Apply Effect, Activate Ability). +- Cheat executions can be defined in blueprint. +![Cheats Asset](https://github.com/user-attachments/assets/46a14b89-ebab-4628-b97b-e5ccd2b63576) ### Collisions Tester Used to test a collision query