Code analysis pass

This commit is contained in:
Arnaud Jamin
2025-02-06 15:46:34 -05:00
parent 2765d07cb9
commit 1e27fc0c13
98 changed files with 357 additions and 465 deletions
@@ -37,8 +37,6 @@
#include "CogWindowManager.h"
#include "Engine/Engine.h"
#include "GameFramework/Character.h"
#include "GameFramework/GameStateBase.h"
#include "GameFramework/GameUserSettings.h"
//--------------------------------------------------------------------------------------------------------------------------
@@ -92,7 +90,7 @@ void Cog::AddAllWindows(UCogWindowManager& CogWindowManager)
CogWindowManager.AddWindow<FCogEngineWindow_Spawns>("Engine.Spawns");
FCogEngineWindow_Stats* StatsWindow = CogWindowManager.AddWindow<FCogEngineWindow_Stats>("Engine.Stats");
CogWindowManager.AddWindow<FCogEngineWindow_Stats>("Engine.Stats");
CogWindowManager.AddWindow<FCogEngineWindow_TimeScale>("Engine.Time Scale");
@@ -8,7 +8,7 @@ class COGALL_API FCogAllModule : public IModuleInterface
public:
static inline FCogAllModule &Get() { return FModuleManager::LoadModuleChecked<FCogAllModule>("CogAll"); }
static FCogAllModule &Get() { return FModuleManager::LoadModuleChecked<FCogAllModule>("CogAll"); }
/** IModuleInterface implementation */
virtual void StartupModule() override;