mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
CogImGui: Use an InputProcessor to support shared mouse between ImGui and the game
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include "CogSampleLogCategories.h"
|
||||
|
||||
#include "AbilitySystemLog.h"
|
||||
#include "CogImguiHelper.h"
|
||||
#include "CogSampleDefines.h"
|
||||
|
||||
#if ENABLE_COG
|
||||
@@ -39,6 +40,7 @@ namespace CogSampleLog
|
||||
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision", "Debug Draw a Character Collision");
|
||||
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation", "Debug Draw of the Character Control Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogImGui, "ImGui", "Log related to imgui integration");
|
||||
FCogDebugLog::AddLogCategory(LogCogInput, "Input", "Log about the input actions");
|
||||
FCogDebugLog::AddLogCategory(LogCogPosition, "Position", "Debug draw of a character position");
|
||||
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of a PlayerController over a Character");
|
||||
|
||||
Reference in New Issue
Block a user