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Rework how ImGui input toggle is triggered
Add a new window CommandBindings to configure the shortcuts of console commands The first time it is created, this window add the bindings to control cog: [Tab] Cog.ToggleInput [F1] Cog.LoadLayout 1 [F2] Cog.LoadLayout 2 [F3] Cog.LoadLayout 3 [F4] Cog.LoadLayout 4 [F5] Cog.ToggleSelectionMode The selection window can now uses the Actor Label instead of Name (simpler to read) Fix Blackboard sorting
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@@ -100,7 +100,7 @@ void UCogAIWindow_Blackboard::RenderContent()
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{
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Keys.Sort([](const FBlackboardEntry& Key1, const FBlackboardEntry& Key2)
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{
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return Key1.EntryName.Compare(Key1.EntryName) < 0;
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return Key1.EntryName.Compare(Key2.EntryName) < 0;
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});
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}
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