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https://github.com/Ed94/Cog.git
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Rework how ImGui input toggle is triggered
Add a new window CommandBindings to configure the shortcuts of console commands The first time it is created, this window add the bindings to control cog: [Tab] Cog.ToggleInput [F1] Cog.LoadLayout 1 [F2] Cog.LoadLayout 2 [F3] Cog.LoadLayout 3 [F4] Cog.LoadLayout 4 [F5] Cog.ToggleSelectionMode The selection window can now uses the Actor Label instead of Name (simpler to read) Fix Blackboard sorting
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@@ -7,13 +7,15 @@ public class CogEngine : ModuleRules
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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new string[]
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{
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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new string[]
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{
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}
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);
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@@ -21,11 +23,6 @@ public class CogEngine : ModuleRules
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CogCommon",
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"CogImgui",
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"CogDebug",
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"CogWindow",
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}
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);
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@@ -33,11 +30,17 @@ public class CogEngine : ModuleRules
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"CogCommon",
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"CogDebug",
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"CogImgui",
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"CogWindow",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"NetCore",
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"Slate",
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"SlateCore",
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"NetCore",
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}
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);
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