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First Submit
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemInterface.h"
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#include "GameFramework/PlayerController.h"
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#include "CogSamplePlayerController.generated.h"
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UCLASS(config=Game)
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class ACogSamplePlayerController : public APlayerController
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{
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GENERATED_BODY()
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public:
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ACogSamplePlayerController();
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virtual void BeginPlay() override;
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virtual void AcknowledgePossession(APawn* P);
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private:
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};
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