First Submit

This commit is contained in:
Arnaud Jamin
2023-10-02 01:32:41 -04:00
parent c34574e841
commit 1aabdb5c4e
445 changed files with 93851 additions and 0 deletions
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#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameStateBase.h"
#include "CogDefines.h"
#include "CogSampleGameState.generated.h"
class UCogWindowManager;
UCLASS()
class ACogSampleGameState : public AGameStateBase
{
GENERATED_BODY()
ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void Tick(float DeltaSeconds) override;
private:
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
#if USE_COG
void InitializeCog();
void TickCog(float DeltaTime);
void RenderCog(float DeltaTime);
TObjectPtr<UCogWindowManager> CogWindowManager = nullptr;
#endif //USE_COG
};