mirror of
https://github.com/Ed94/Cog.git
synced 2026-07-22 15:37:51 +00:00
First Submit
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "AttributeSet.h"
|
||||
#include "AbilitySystemComponent.h"
|
||||
#include "CogSampleFunctionLibrary_Gameplay.h"
|
||||
#include "CogSampleAttributeSet_Misc.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class UCogSampleAttributeSet_Misc : public UAttributeSet
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
friend struct FCogSampleDamageStatics;
|
||||
|
||||
UCogSampleAttributeSet_Misc();
|
||||
|
||||
ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Misc, Scale);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRep_Scale(const FGameplayAttributeData& PrevScale);
|
||||
|
||||
virtual void GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const override;
|
||||
virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
|
||||
virtual void PostAttributeChange(const FGameplayAttribute& Attribute, float OldValue, float NewValue) override;
|
||||
virtual void PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const override;
|
||||
virtual void PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data) override;
|
||||
|
||||
private:
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "Scale", ReplicatedUsing = OnRep_Scale, meta = (AllowPrivateAccess = "true"))
|
||||
FGameplayAttributeData Scale;
|
||||
|
||||
void ClampAttributes(const FGameplayAttribute& Attribute, float& NewValue) const;
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user