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Support Unreal 5.5. Fix Multi PIE not working when running under one process.
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@@ -5,11 +5,9 @@ public class CogSampleTarget : TargetRules
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{
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public CogSampleTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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//IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;
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ExtraModuleNames.Add("CogSample");
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//bUseUnityBuild = false;
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//bUsePCHFiles = false;
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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}
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}
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@@ -7,6 +7,7 @@
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#include "CogSampleLogCategories.h"
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#include "CogSampleTargetableInterface.h"
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#include "Components/CapsuleComponent.h"
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#include "Engine/OverlapResult.h"
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#include "GameFramework/PlayerController.h"
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#if ENABLE_COG
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@@ -5,9 +5,10 @@ public class CogSampleEditorTarget : TargetRules
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{
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public CogSampleEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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//IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;
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ExtraModuleNames.Add("CogSample");
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}
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.Add("CogSample");
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}
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}
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