Support Unreal 5.5. Fix Multi PIE not working when running under one process.

This commit is contained in:
Arnaud Jamin
2024-12-31 01:11:11 -05:00
parent 3539881135
commit 19d88558cb
21 changed files with 339 additions and 77 deletions
+4 -6
View File
@@ -5,11 +5,9 @@ public class CogSampleTarget : TargetRules
{
public CogSampleTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
//IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;
ExtraModuleNames.Add("CogSample");
//bUseUnityBuild = false;
//bUsePCHFiles = false;
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
}
}
@@ -7,6 +7,7 @@
#include "CogSampleLogCategories.h"
#include "CogSampleTargetableInterface.h"
#include "Components/CapsuleComponent.h"
#include "Engine/OverlapResult.h"
#include "GameFramework/PlayerController.h"
#if ENABLE_COG
+6 -5
View File
@@ -5,9 +5,10 @@ public class CogSampleEditorTarget : TargetRules
{
public CogSampleEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
//IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;
ExtraModuleNames.Add("CogSample");
}
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.Add("CogSample");
}
}