Switch to unreal 5.3 (Fix warning)

This commit is contained in:
Arnaud Jamin
2024-02-27 23:07:09 -05:00
parent 7543b49ef7
commit 14ca7e035e
15 changed files with 32 additions and 18 deletions
@@ -88,6 +88,9 @@ public:
UFUNCTION(BlueprintCallable)
static bool IsDead(const AActor* Actor);
UFUNCTION(BlueprintCallable)
static const UGameplayEffectComponent* GetEffectComponent(const UGameplayEffect* Effect, TSubclassOf<UGameplayEffectComponent> ClassToFind);
static void AdjustAttributeForMaxChange(UAbilitySystemComponent* AbilityComponent, FGameplayAttributeData& AffectedAttribute, float OldValue, float NewMaxValue, const FGameplayAttribute& AffectedAttributeProperty);
static FCollisionObjectQueryParams ConfigureCollisionObjectParams(const TArray<TEnumAsByte<EObjectTypeQuery>>& ObjectTypes);
@@ -109,5 +112,4 @@ public:
static void MakeOutgoingSpecs(const AActor* Actor, const TArray<TSubclassOf<UGameplayEffect>>& Effects, const TArray<FGameplayEffectSpecHandle>& BakedEffects, TMap<TSubclassOf<UGameplayEffect>, FGameplayEffectSpecHandle>& Result);
static APlayerController* GetFirstLocalPlayerController(UObject* WorldContextObject);
};