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Switch to unreal 5.3 (Fix warning)
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@@ -463,9 +463,9 @@ void UCogSampleAreaComponent::RefreshOtherComponentsValues()
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}
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else if (UNiagaraComponent* NiagaraComponent = Cast<UNiagaraComponent>(SceneComponent))
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{
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NiagaraComponent->SetNiagaraVariableVec3("HalfExtent", HalfExtent);
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NiagaraComponent->SetNiagaraVariableFloat("TickRate", TickRate);
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NiagaraComponent->SetNiagaraVariableFloat("Duration", Duration);
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NiagaraComponent->SetVariableVec3(HalfExtentName, HalfExtent);
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NiagaraComponent->SetVariableFloat(TickRateName, TickRate);
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NiagaraComponent->SetVariableFloat(DurationName, Duration);
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}
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}
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}
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