Initial integration of NetImgui. The engine/netimgui window can be used to connect to the NetImgui server.

This commit is contained in:
Arnaud Jamin
2025-01-01 15:46:19 -05:00
parent b07213cd0f
commit 123ae5b68f
29 changed files with 4396 additions and 9 deletions
@@ -19,6 +19,7 @@
#include "CogEngineWindow_LogCategories.h"
#include "CogEngineWindow_Metrics.h"
#include "CogEngineWindow_NetEmulation.h"
#include "CogEngineWindow_NetImGui.h"
#include "CogEngineWindow_OutputLog.h"
#include "CogEngineWindow_Plots.h"
#include "CogEngineWindow_Scalability.h"
@@ -65,11 +66,13 @@ void Cog::AddAllWindows(UCogWindowManager& CogWindowManager)
CogWindowManager.AddWindow<FCogEngineWindow_LogCategories>("Engine.Log Categories");
CogWindowManager.AddWindow<FCogEngineWindow_Metrics>("Engine.Metrics");
CogWindowManager.AddWindow<FCogEngineWindow_NetEmulation>("Engine.Net Emulation");
CogWindowManager.AddWindow<FCogEngineWindow_OutputLog>("Engine.Output Log");
CogWindowManager.AddWindow<FCogEngineWindow_NetImGui>("Engine.NetImGui");
CogWindowManager.AddWindow<FCogEngineWindow_Metrics>("Engine.Metrics");
CogWindowManager.AddWindow<FCogEngineWindow_OutputLog>("Engine.Output Log");
CogWindowManager.AddWindow<FCogEngineWindow_Plots>("Engine.Plots");