Initial integration of NetImgui. The engine/netimgui window can be used to connect to the NetImgui server.

This commit is contained in:
Arnaud Jamin
2025-01-01 15:46:19 -05:00
parent b07213cd0f
commit 123ae5b68f
29 changed files with 4396 additions and 9 deletions
@@ -0,0 +1,126 @@
#include "CogEngineWindow_NetImGui.h"
#include "CogWindowWidgets.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "NetImgui_Api.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetImGui::Initialize()
{
Super::Initialize();
bHasMenu = true;
Config = GetConfig<UCogEngineConfig_NetImGui>();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetImGui::Shutdown()
{
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetImGui::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetImGui::RenderHelp()
{
ImGui::Text("");
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetImGui::RenderContent()
{
Super::RenderContent();
#if NETIMGUI_ENABLED
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Settings"))
{
{
static char Buffer[256] = "";
ImStrncpy(Buffer, TCHAR_TO_ANSI(*Config->ServerName), IM_ARRAYSIZE(Buffer));
if (ImGui::InputText("Server Name", Buffer, IM_ARRAYSIZE(Buffer)))
{
Config->ServerName = FString(Buffer);
}
}
ImGui::InputInt("Server Port", &Config->ServerPort);
{
static char Buffer[256] = "";
ImStrncpy(Buffer, TCHAR_TO_ANSI(*Config->ClientName), IM_ARRAYSIZE(Buffer));
if (ImGui::InputText("Client Name", Buffer, IM_ARRAYSIZE(Buffer)))
{
Config->ClientName = FString(Buffer);
}
}
ImGui::InputInt("Client Port", &Config->ClientPort);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
if (NetImgui::IsConnected())
{
ImGui::TextUnformatted("Status: Connected");
if (ImGui::Button("Disconnect"))
{
NetImgui::Disconnect();
}
}
else if (NetImgui::IsConnectionPending())
{
ImGui::TextUnformatted("Status: Waiting Server");
if (ImGui::Button("Cancel"))
{
NetImgui::Disconnect();
}
}
else // No connection
{
ImGui::TextUnformatted("Status: Not Connected");
if (ImGui::Button("Connect", ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
const auto clientName = StringCast<ANSICHAR>(*Config->ClientName);
const auto serverName = StringCast<ANSICHAR>(*Config->ServerName);
NetImgui::ConnectToApp(clientName.Get(), serverName.Get(), Config->ServerPort, nullptr, nullptr);
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Attempt a connection to a remote netImgui server at the provided address.");
}
if (ImGui::Button("Listen", ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
const auto clientName = StringCast<ANSICHAR>(*Config->ClientName);
NetImgui::ConnectFromApp(clientName.Get(), Config->ClientPort, nullptr, nullptr);
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Start listening for a connection request by a remote netImgui server, on the provided Port.");
}
}
#endif // #if NETIMGUI_ENABLED
}
void UCogEngineConfig_NetImGui::Reset()
{
Super::Reset();
#if NETIMGUI_ENABLED
ClientName = FString("cog");
ServerName = FString("localhost");
ClientPort = NetImgui::kDefaultClientPort;
ServerPort = NetImgui::kDefaultServerPort;
#endif
}