CogEngine: Improve collision tester and viewer

Replace usage of engine asset by debug config for the colors of collision channels
This commit is contained in:
Arnaud Jamin
2024-01-03 03:56:47 -05:00
parent 7dd4922b01
commit 11022f7311
15 changed files with 1205 additions and 1281 deletions
@@ -8,42 +8,67 @@ class UWorld;
struct FHitResult;
class AActor;
struct FCogDebugDrawOverlapParams
{
FColor HitColor = FColor::Green;
FColor NoHitColor = FColor::Red;
bool DrawHitPrimitives = true;
bool DrawHitPrimitiveActorsName = false;
bool HitPrimitiveActorsNameShadow = true;
float HitPrimitiveActorsNameSize = 1.0f;
bool Persistent = false;
float LifeTime = 0.0f;
uint8 DepthPriority = 0;
float Thickness = 0.0f;
FColor ChannelColors[ECC_MAX];
};
struct FCogDebugDrawLineTraceParams : public FCogDebugDrawOverlapParams
{
bool DrawHitLocation = true;
bool DrawHitImpactPoints = true;
bool DrawHitNormals = true;
bool DrawHitImpactNormals = true;
float HitPointSize = 5.0f;
FColor NormalColor = FColor::Yellow;
FColor ImpactNormalColor = FColor::Cyan;
};
struct FCogDebugDrawSweepParams : public FCogDebugDrawLineTraceParams
{
bool DrawHitShapes = true;
};
class COGDEBUG_API FCogDebugDrawHelper
{
public:
static void DrawArc(const UWorld* InWorld, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* InWorld, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawSphere(const UWorld* InWorld, const FVector& Center, const float Radius, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawSphere(const UWorld* World, const FVector& Center, const float Radius, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawFrustum(const UWorld* World, const FMatrix& Matrix, const float Angle, const float AspectRatio, const float NearPlane, const float FarPlane, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawFlatCapsule(const UWorld* InWorld, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const float Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.0f, const uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawFlatCapsule(const UWorld* World, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const float Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.0f, const uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawRaycastSingle(const UWorld* World, const FVector& Start, const FVector& End, const EDrawDebugTrace::Type DrawType, const bool bHit, const FHitResult& Hit, const float HitSize, const FLinearColor DrawColor, const FLinearColor DrawHitColor, const float DrawDuration, const uint8 DepthPriority = 0);
static void DrawSphereOverlapMulti(const UWorld* World, const FVector& Position, const float Radius, const EDrawDebugTrace::Type DrawType, const bool bOverlap, const TArray<AActor*>& OutActors, const FLinearColor DrawColor, const FLinearColor DrawHitColor, const float DrawDuration = 0);
static void DrawSphereOverlapSingle(const UWorld* World, const FVector& Position, const float Radius, const FColor& DrawColor, const bool DrawPersistent, const float DrawDuration = -1.f, const uint8 DepthPriority = 0);
static void DrawCapsuleCastMulti(const UWorld* World, const FVector& Start, const FVector& End, const FQuat& Rotation, const float HalfHeight, const float Radius, const EDrawDebugTrace::Type DrawType, const bool bHit, const TArray<FHitResult>& OutHits, const FLinearColor DrawColor, const FLinearColor DrawHitColor, const float DrawDuration = 0);
static void DrawCapsuleCastSingle(const UWorld* World, const FVector& Start, const FVector& End, const FQuat& Rotation, const float HalfHeight, const float Radius, const FColor& DrawColor, const bool DrawPersistent, const float DrawDuration = -1.f, const uint8 DepthPriority = 0);
static void DrawSphereCastMulti(const UWorld* World, const FVector& Start, const FVector& End, const float Radius, const EDrawDebugTrace::Type DrawType, const bool bHit, const TArray<FHitResult>& OutHits, const FLinearColor DrawColor, const FLinearColor DrawHitColor, const float DrawDuration = 0);
static void DrawSphereCastSingle(const UWorld* World, const FVector& Start, const FVector& End, const float Radius, const FColor& DrawColor, const bool DrawPersistent, const float LifeTime = -1.f, const uint8 DepthPriority = 0);
static void DrawHitResults(const UWorld* World, const TArray<FHitResult>& OutHits, const EDrawDebugTrace::Type DrawType, const bool ShowHitIndex, const float HitSize, const FLinearColor HitColor, const float DrawDuration, const uint8 DepthPriority = 0);
static void DrawHitResultsDiscarded(const UWorld* World, const TArray<FHitResult>& AllHits, const TArray<FHitResult>& KeptHits, const EDrawDebugTrace::Type DrawType, const float HitSize, const FLinearColor DrawColor, const float DrawDuration, const uint8 DepthPriority = 0);
static void DrawHitResult(const UWorld* World, const FHitResult& Hit, const int HitIndex, const EDrawDebugTrace::Type DrawType, const bool ShowHitIndex, const float HitSize, const FLinearColor HitColor, const float DrawDuration, const uint8 DepthPriority = 0);
static void DrawQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawSolidQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0);
static void DrawShape(const UWorld* World, const FCollisionShape& InShape, const FVector& Location, const FQuat& Rotation, const FVector& Scale, const FColor& Color, const bool Persistent, const float LifeTime, const uint8 DepthPriority, const float Thickness);
static void DrawPrimitiveComponent(const UPrimitiveComponent& PrimitiveComponent, const FColor& Color, const bool Persistent, const float LifeTime, const uint8 DepthPriority, const float Thickness);
static void DrawOverlap(const UWorld* World, const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, TArray<FOverlapResult>& OverlapResults, const FCogDebugDrawOverlapParams& Settings);
static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings);
static void DrawHitResults(const UWorld* World, const TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
static void DrawLineTrace(const UWorld* World, const FVector& Start, const FVector& End, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
static void DrawSweep(const UWorld* World, const FCollisionShape& Shape, const FVector& Start, const FVector& End, const FQuat& Rotation, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawSweepParams& Settings);
};