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Save selection window config
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@@ -164,8 +164,7 @@ void ACogSampleGameState::InitializeCog()
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CogWindowManager->CreateWindow<UCogEngineWindow_Plots>("Engine.Plots");
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UCogEngineWindow_Selection* SelectionWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Selection>("Engine.Selection");
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SelectionWindow->SetActorSubClasses({ AActor::StaticClass(), AGameModeBase::StaticClass(), AGameStateBase::StaticClass(), ACharacter::StaticClass() });
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SelectionWindow->SetCurrentActorSubClass(ACharacter::StaticClass());
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SelectionWindow->SetActorClasses({ ACharacter::StaticClass(), AActor::StaticClass(), AGameModeBase::StaticClass(), AGameStateBase::StaticClass() });
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SelectionWindow->SetTraceType(UEngineTypes::ConvertToTraceType(ECollisionChannel::ECC_Pawn));
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CogWindowManager->CreateWindow<UCogEngineWindow_Scalability>("Engine.Scalability");
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