Save selection window config

This commit is contained in:
Arnaud Jamin
2023-10-17 15:02:20 -04:00
parent e05c35cecf
commit 0c00b4a2c4
3 changed files with 112 additions and 24 deletions
+1 -2
View File
@@ -164,8 +164,7 @@ void ACogSampleGameState::InitializeCog()
CogWindowManager->CreateWindow<UCogEngineWindow_Plots>("Engine.Plots");
UCogEngineWindow_Selection* SelectionWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Selection>("Engine.Selection");
SelectionWindow->SetActorSubClasses({ AActor::StaticClass(), AGameModeBase::StaticClass(), AGameStateBase::StaticClass(), ACharacter::StaticClass() });
SelectionWindow->SetCurrentActorSubClass(ACharacter::StaticClass());
SelectionWindow->SetActorClasses({ ACharacter::StaticClass(), AActor::StaticClass(), AGameModeBase::StaticClass(), AGameStateBase::StaticClass() });
SelectionWindow->SetTraceType(UEngineTypes::ConvertToTraceType(ECollisionChannel::ECC_Pawn));
CogWindowManager->CreateWindow<UCogEngineWindow_Scalability>("Engine.Scalability");