From 084de4faac9df382afd16abd9f0a9baedc279dd8 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Mon, 2 Oct 2023 17:53:32 -0400 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 44cfab6..a34e401 100644 --- a/README.md +++ b/README.md @@ -4,13 +4,13 @@ Cog are debug tools for Unreal Engine built on top of [ImGui](https://github.com ## Project Structure - `Plugins/CogImGui` - A simple wrapper of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui) -- `Plugins/CogInterfaces` - Interfaces usually implemented by actors used to various debug tools to inspect them +- `Plugins/CogInterfaces` - Interfaces usually implemented by actors to inspect them - `Plugins/CogDebug` - Debug functionalities - `Plugins/CogWindow` - Debug Window management - `Plugins/CogEngine` - Debug Windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...) -- `Plugins/CogInput` - Debug Windows using the Enhanced Input library (Input action, Gamepad) -- `Plugins/CogAbility` - Debug Windows interacting with the Gameplay Ability System (Gameplay Abilities, Gameplay Effects, Gameplay Tags, ...) -- `CogSample` - A Sample that demonstrate Cog +- `Plugins/CogInput` - Debug Windows for the Enhanced Input library (Input action, Gamepad) +- `Plugins/CogAbility` - Debug Windows for the Gameplay Ability System (Abilities, Effects, Tags, ...) +- `CogSample` - A Sample that demonstrate various Cog functionalities ## Windows