Merge branch 'main' into new-windows

This commit is contained in:
Arnaud Jamin
2024-01-03 19:00:21 -05:00
63 changed files with 358 additions and 372 deletions
+6 -6
View File
@@ -23,12 +23,6 @@ class ACogSampleGameState : public AGameStateBase
private:
//---------------------------------------------------------------------------------
// To make sure it doesn't get garbage collected.
//---------------------------------------------------------------------------------
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
//---------------------------------------------------------------------------------
// The game state has an AbilitySystemComponent to serve as the default instigator
// for effects that are not applied by characters.
@@ -36,6 +30,12 @@ private:
UPROPERTY()
UCogSampleAbilitySystemComponent* AbilitySystemComponent = nullptr;
//---------------------------------------------------------------------------------
// To make sure it doesn't get garbage collected.
//---------------------------------------------------------------------------------
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
#if ENABLE_COG
void InitializeCog();