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Add CogSample own BTTask to implement a custom description
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"
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#include "CogSampleBTTask_BlueprintBase.generated.h"
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UCLASS(Abstract, Blueprintable)
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class UCogSampleBTTask_BlueprintBase : public UBTTask_BlueprintBase
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{
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GENERATED_BODY()
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public:
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virtual FString GetStaticDescription() const override;
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UFUNCTION(BlueprintImplementableEvent, Category = AI)
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FString GetCustomStaticDescription() const;
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};
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